Stream RHEED Video¶
rheed_streaming.ipynb demonstrates both push (callback) and pull (generator)
streaming with atomicds.streaming.rheed_stream.RHEEDStreamer. This
guide condenses the notebook into a quick reference and explains when to choose
each style:
Callback / push mode – the camera or SDK hands you fresh frames and you upload each chunk immediately.
Generator / pull mode – you already have frames buffered (from disk, memory, or a simulated source) and want the helper to pace the upload for you.
Prerequisites¶
numpyinstalledRHEED frames as
uint8arrays shaped(N, H, W)or(H, W)A stable clock so you can honour the capture cadence
Create a streamer¶
from atomicds.streaming.rheed_stream import RHEEDStreamer
streamer = RHEEDStreamer(api_key="YOUR_API_KEY")
Optional keyword arguments tune chunking and logging. For example,
verbosity=4 emits detailed progress, and max_workers caps concurrency.
If you already know the sample name, pass it to initialize() so the data
links to the right physical sample (names are matched case-insensitively or
created on the fly).
Callback / push mode¶
Use this variant when frames arrive live from the instrument. The outer loop is your acquisition callback: once a chunk is ready, send it to the API and wait just long enough to match the capture cadence.
import numpy as np
import time
fps = 120.0
chunk_size = 240 # ≥ 2 seconds of frames is recommended
seconds_per_chunk = chunk_size / fps
data_id = streamer.initialize(
fps=fps,
rotations_per_min=15.0, # set to 0.0 for stationary
chunk_size=chunk_size,
stream_name="Demo (callback mode)",
physical_sample="Demo wafer",
)
for chunk_idx in range(5):
frames = np.random.randint(0, 256, size=(chunk_size, 300, 500), dtype=np.uint8)
streamer.push(data_id, chunk_idx, frames)
time.sleep(seconds_per_chunk)
time.sleep(1.0) # let in-flight uploads finish
streamer.finalize(data_id)
Generator / pull mode¶
Use this form when frames are already buffered (for example, saved by the instrument or simulated offline). Provide an iterator that yields chunks and the helper will take care of pacing and retry logic.
def frame_chunks(frames, *, chunk_size=240, fps=120.0):
seconds_per_chunk = chunk_size / fps
for start in range(0, len(frames), chunk_size):
yield frames[start : start + chunk_size]
time.sleep(seconds_per_chunk)
frames = np.random.randint(0, 256, size=(1200, 300, 500), dtype=np.uint8)
data_id = streamer.initialize(
fps=10.0,
rotations_per_min=0.0,
chunk_size=20,
stream_name="Demo (generator mode)",
physical_sample="Demo wafer",
)
streamer.run(data_id, frame_chunks(frames, chunk_size=20, fps=10.0))
streamer.finalize(data_id)
Tips¶
Maintain the original capture cadence so the server can keep up.
Make each chunk cover at least two seconds of frames.
Call
finalize()even if the upload fails part-way; it lets the pipeline clean up gracefully.Use distinct
stream_namevalues while testing so you can find runs later.